rigged and ready for animation, easy to use custom bones which control various parts, with other bones hidden on layer 2 of the armature.
red bones are controlled with scale (landing gear and walkway)
blue bones are controlled with rotation (wheel rotation and landing gear oriention)
yellow bones are controlled with translation (turret targets)
turrets are as easy to operate as possible, just move the corresponding target bone to your location of choice and the turret will lock on and track it indepent of the root position or rotation. this makes it very easy to flyovers with the constantly pointed at a stationary target.
single mesh with overlapping uvs assigned to seperate materials and texture sets.
all textures created in substance painter and exported in .png pbr formats.
includes textures for rough/met and gloss/spec workflows.
logically named objects, materials and textures.
modelled in blender 2.90.1
textured in substance painter 2020.2.1.
rendered in marmoset toolbag 3.
modelled to real world scales (metric).
fully and efficiently uv unwrapped.
game ready.
tested in marmoset viewer, marmoset toolbag, eevee and cycles.
please note that the custom bones and constraints of the rigging is only tested and intended for use inside blender
formats included
.blend - native
.fbx
.obj
.dae
objects included
bone shapes (custom collection)
haunebu ii (parented to object called rig)
textures included in .png format.
body - 4k -
base colour (metallic colour) diffuse (metallic black) roughness glossiness specular metallic normal - (opengl unity standard) normal - (directx unreal standard) ao emission
landing gear - 2k -
base colour (metallic colour) diffuse (metallic black) roughness glossiness specular metallic normal - (opengl unity standard) normal - (directx unreal standard) ao emission
walkway - 2k -
base colour (metallic colour) diffuse (metallic black) roughness glossiness specular metallic normal - (opengl unity standard) normal - (directx unreal standard) ao emission (pure black image, just included for software which requires a corresponding map)
- 1k -
base colour (metallic colour) diffuse (metallic black) roughness glossiness specular metallic normal - (opengl unity standard) normal - (directx unreal standard) ao emission (pure black image, just included for software which requires a corresponding map)
poly counts combined (according to blender inspection tools).
face count: 7515 vert count: 8386 edges: 15827 triangulated count: 15030 Gotowy do wydruku: Nie
Potrzebujesz plik w innym formacie? Jeśli potrzebny Ci plik w innym formacie, zgłoś taką potrzebę przez opcję Support Ticket
Konwertujemy produkty na następujące formaty: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nie konwertujemy scen 3D oraz formaty takie jak .step, .iges, .stp, .sldprt.!
On-demand products/services
(e.g. “made to order” or “create your own” apps)
1
Unlimited
Business social media account owned and managed by the licensee
1
Unlimited
Physical advertisements for local, national, and global markets
Unlimited
Unlimited
Digital paid advertisements impressions
Unlimited
Unlimited
One native app, web app, or game downloaded or sold times, physical or digital end products
250 000
Unlimited
Use in a single (free and paid) end product
(more than one end user allowed)
Yes
Yes
Royalty-Free Usage
Yes
Yes
The Extended License for an item is two (2) times as expensive as the Basic License for the same item. For example, if you can obtain some 3D model under a Basic License for $20, the same model under an Extended License will cost you $40.
You cannot redistribute or resell items purchased under any type of license (Basic or Extended), whether separately or included in some kind of collection of 3D model resources. Czytaj więcej
Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.
No AI Training License
Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
These conditions terms specified by PBR3D for the german nazi ufo prototype haubenu ii. Czytaj więcej
Poproś autora o wsparcie produktu
Wiadomości wyłączone przez użytkownika.
NIe jesteś zalogowany lub nie zarejestrowałeś się na tej stronie!
Używamy plików cookie, aby poprawić komfort korzystania z tej witryny. Więcej informacji