Wszystkie prace

Lead Environment Artist CG Praca

Opis pracy

The role
As a Lead Environment Artist at Sharkmob you will be a part of a passionate team working on an ambitious new IP. Working immediately under the Art Director and in close working with the production team you will oversee:

Responsibilities


  • Delivery of high-quality environments that meet the visual standards of the project.
  • Collaboration with the tech and level design teams to define and maintain environment content pipelines and work.
  • Communication with internal artist and external outsourcing vendors.
  • Collaboration with the extended team to drive our project forwards with exciting ideas.
  • Hiring and development of yourself and those around you.
  • Working closely with the Art Director and Concept Artists to develop and maintain a consistent visual direction.
  • Working closely with the production team to inform our project timelines.


Requirements

  • Shipped at least one AAA game from end-to-end as a Lead Environment Artist.
  • Experience managing and leading a team of environment artists.
  • Comfortable making decision that can affect the entire studio with a clear and level head.
  • Has a very high degree of level design and narrative understanding
  • Is motivated by leading others.
  • Excellent organisation and project planning skills
  • Comfortable working with other disciplines to define environment content pipelines.
  • Experienced and comfortable setting up and running outsourcing arrangements.
  • A passion for problem-solving and driving innovation.
  • A positive and creative force, who is proactive and takes initiative.
  • Passionate in creating and playing games.


Have fun making games
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

Share the ownership
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

Make smart decisions
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support the decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!

O firmie

Sharkmob makes multiplayer games with a focus on the player and the community. Many of us come from a PC and console background and we always push for AAA production value in our projects. We love to constantly challenge ourselves, pushing technology to the max while applying every ounce of skill and creativity we have.

Founded in 2017

Aplikuj na to stanowisko
Rodzaj pracy
Pełny etat
Typ projektanta
Environment Artist
Miejsce Pracy
Na miejscu i zdalnie
Lokalizacja
London, UK
Pomoc w przeprowadzce
Tak
Wysłano
December 05, 2023

  • Sharkmob

    Senior Environment Artist

    Sharkmob - Pełny etat - Na miejscu i zdalnie
    Malmo, Skane County, Sweden
  • Sharkmob

    Outsourcing Supervisor - Character Art

    Sharkmob - Pełny etat - Na miejscu
    Malmo, Kalmar, Sweden
  • Sharkmob

    Lead Technical Artist

    Sharkmob - Pełny etat - Na miejscu
    Malmo, Sweden
  • Sharkmob

    Senior UI Technical Artist

    Sharkmob - Pełny etat - Na miejscu
    London, UK
  • Sharkmob

    Lead Character Artist

    Sharkmob - Pełny etat - Na miejscu i zdalnie